", { 'class': "iviewer_rotate_left iviewer_common iviewer_button"})
.bind('mousedown touchstart',function(){me.angle(-90); return false;})
.appendTo(this.container);
$("
", { 'class': "iviewer_rotate_right iviewer_common iviewer_button" })
.bind('mousedown touchstart',function(){me.angle(90); return false;})
.appendTo(this.container);
this.update_status(); //initial status update
}
} );
/**
* @class $.ui.iviewer.ImageObject Class represents image and provides public api without
* extending image prototype.
* @constructor
* @param {boolean} do_anim Do we want to animate image on dimension changes?
*/
$.ui.iviewer.ImageObject = function(do_anim) {
this._img = $("
![]()
")
//this is needed, because chromium sets them auto otherwise
.css({ position: "absolute", top :"0px", left: "0px"});
this._loaded = false;
this._swapDimensions = false;
this._do_anim = do_anim || false;
this.x(0, true);
this.y(0, true);
this.angle(0);
};
/** @lends $.ui.iviewer.ImageObject.prototype */
(function() {
/**
* Restore initial object state.
*
* @param {number} w Image width.
* @param {number} h Image height.
*/
this._reset = function(w, h) {
this._angle = 0;
this._swapDimensions = false;
this.x(0);
this.y(0);
this.orig_width(w);
this.orig_height(h);
this.display_width(w);
this.display_height(h);
};
/**
* Check if image is loaded.
*
* @return {boolean}
*/
this.loaded = function() { return this._loaded; };
/**
* Load image.
*
* @param {string} src Image url.
* @param {Function=} loaded Function will be called on image load.
*/
this.load = function(src, loaded, error) {
var self = this;
loaded = loaded || jQuery.noop;
this._loaded = false;
//If we assign new image url to the this._img IE9 fires onload event and image width and
//height are set to zero. So, we create another image object and load image through it.
var img = new Image();
img.onload = function() {
self._loaded = true;
self._reset(this.width, this.height);
self._img
.removeAttr("width")
.removeAttr("height")
.removeAttr("style")
//max-width is reset, because plugin breaks in the twitter bootstrap otherwise
.css({ position: "absolute", top :"0px", left: "0px", maxWidth: "none"})
self._img[0].src = src;
loaded();
};
img.onerror = error;
//we need this because sometimes internet explorer 8 fires onload event
//right after assignment (synchronously)
setTimeout(function() {
img.src = src;
}, 0);
this.angle(0);
};
this._dimension = function(prefix, name) {
var horiz = '_' + prefix + '_' + name,
vert = '_' + prefix + '_' + (name === 'height' ? 'width' : 'height');
return setter(function(val) {
this[this._swapDimensions ? horiz: vert] = val;
},
function() {
return this[this._swapDimensions ? horiz: vert];
});
};
/**
* Getters and setter for common image dimensions.
* display_ means real image tag dimensions
* orig_ means physical image dimensions.
* Note, that dimensions are swapped if image is rotated. It necessary,
* because as little as possible code should know about rotation.
*/
this.display_width = this._dimension('display', 'width'),
this.display_height = this._dimension('display', 'height'),
this.display_diff = function() { return Math.floor( this.display_width() - this.display_height() ) };
this.orig_width = this._dimension('orig', 'width'),
this.orig_height = this._dimension('orig', 'height'),
/**
* Setter for X coordinate. If image is rotated we need to additionaly shift an
* image to map image coordinate to the visual position.
*
* @param {number} val Coordinate value.
* @param {boolean} skipCss If true, we only set the value and do not touch the dom.
*/
this.x = setter(function(val, skipCss) {
this._x = val;
if (!skipCss) {
this._finishAnimation();
this._img.css("left",this._x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");
}
},
function() {
return this._x;
});
/**
* Setter for Y coordinate. If image is rotated we need to additionaly shift an
* image to map image coordinate to the visual position.
*
* @param {number} val Coordinate value.
* @param {boolean} skipCss If true, we only set the value and do not touch the dom.
*/
this.y = setter(function(val, skipCss) {
this._y = val;
if (!skipCss) {
this._finishAnimation();
this._img.css("top",this._y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");
}
},
function() {
return this._y;
});
/**
* Perform image rotation.
*
* @param {number} deg Absolute image angle. The method will work with values 0, 90, 180, 270 degrees.
*/
this.angle = setter(function(deg) {
var prevSwap = this._swapDimensions;
this._angle = deg;
this._swapDimensions = deg % 180 !== 0;
if (prevSwap !== this._swapDimensions) {
var verticalMod = this._swapDimensions ? -1 : 1;
this.x(this.x() - verticalMod * this.display_diff() / 2, true);
this.y(this.y() + verticalMod * this.display_diff() / 2, true);
};
var cssVal = 'rotate(' + deg + 'deg)',
img = this._img;
jQuery.each(['', '-webkit-', '-moz-', '-o-', '-ms-'], function(i, prefix) {
img.css(prefix + 'transform', cssVal);
});
if (useIeTransforms) {
jQuery.each(['-ms-', ''], function(i, prefix) {
img.css(prefix + 'filter', ieTransforms[deg].filter);
});
img.css({
marginLeft: ieTransforms[deg].marginLeft * this.display_diff() / 2,
marginTop: ieTransforms[deg].marginTop * this.display_diff() / 2
});
}
},
function() { return this._angle; });
/**
* Map point in the container coordinates to the point in image coordinates.
* You will get coordinates of point on image with respect to rotation,
* but will be set as if image was not rotated.
* So, if image was rotated 90 degrees, it's (0,0) point will be on the
* top right corner.
*
* @param {{x: number, y: number}} point Point in container coordinates.
* @return {{x: number, y: number}}
*/
this.toOriginalCoords = function(point) {
switch (this.angle()) {
case 0: return { x: point.x, y: point.y }
case 90: return { x: point.y, y: this.display_width() - point.x }
case 180: return { x: this.display_width() - point.x, y: this.display_height() - point.y }
case 270: return { x: this.display_height() - point.y, y: point.x }
}
};
/**
* Map point in the image coordinates to the point in container coordinates.
* You will get coordinates of point on container with respect to rotation.
* Note, if image was rotated 90 degrees, it's (0,0) point will be on the
* top right corner.
*
* @param {{x: number, y: number}} point Point in container coordinates.
* @return {{x: number, y: number}}
*/
this.toRealCoords = function(point) {
switch (this.angle()) {
case 0: return { x: this.x() + point.x, y: this.y() + point.y }
case 90: return { x: this.x() + this.display_width() - point.y, y: this.y() + point.x}
case 180: return { x: this.x() + this.display_width() - point.x, y: this.y() + this.display_height() - point.y}
case 270: return { x: this.x() + point.y, y: this.y() + this.display_height() - point.x}
}
};
/**
* @return {jQuery} Return image node. this is needed to add event handlers.
*/
this.object = setter(jQuery.noop,
function() { return this._img; });
/**
* Change image properties.
*
* @param {number} disp_w Display width;
* @param {number} disp_h Display height;
* @param {number} x
* @param {number} y
* @param {boolean} skip_animation If true, the animation will be skiped despite the
* value set in constructor.
* @param {Function=} complete Call back will be fired when zoom will be complete.
*/
this.setImageProps = function(disp_w, disp_h, x, y, skip_animation, complete) {
complete = complete || jQuery.noop;
this.display_width(disp_w);
this.display_height(disp_h);
this.x(x, true);
this.y(y, true);
var w = this._swapDimensions ? disp_h : disp_w;
var h = this._swapDimensions ? disp_w : disp_h;
var params = {
width: w,
height: h,
top: y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px",
left: x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px"
};
if (useIeTransforms) {
jQuery.extend(params, {
marginLeft: ieTransforms[this.angle()].marginLeft * this.display_diff() / 2,
marginTop: ieTransforms[this.angle()].marginTop * this.display_diff() / 2
});
}
var swapDims = this._swapDimensions,
img = this._img;
//here we come: another IE oddness. If image is rotated 90 degrees with a filter, than
//width and height getters return real width and height of rotated image. The bad news
//is that to set height you need to set a width and vice versa. Fuck IE.
//So, in this case we have to animate width and height manually.
if(useIeTransforms && swapDims) {
var ieh = this._img.width(),
iew = this._img.height(),
iedh = params.height - ieh;
iedw = params.width - iew;
delete params.width;
delete params.height;
}
if (this._do_anim && !skip_animation) {
this._img.stop(true)
.animate(params, {
duration: 200,
complete: complete,
step: function(now, fx) {
if(useIeTransforms && swapDims && (fx.prop === 'top')) {
var percent = (now - fx.start) / (fx.end - fx.start);
img.height(ieh + iedh * percent);
img.width(iew + iedw * percent);
img.css('top', now);
}
}
});
} else {
this._img.css(params);
setTimeout(complete, 0); //both if branches should behave equally.
}
};
//if we set image coordinates we need to be sure that no animation is active atm
this._finishAnimation = function() {
this._img.stop(true, true);
}
}).apply($.ui.iviewer.ImageObject.prototype);
var util = {
scaleValue: function(value, toZoom)
{
return value * toZoom / 100;
},
descaleValue: function(value, fromZoom)
{
return value * 100 / fromZoom;
}
};
} )( jQuery, undefined );